Peningkatan Kreativitas dan Prestasi Belajar Sejarah Dengan Materi Kolonialisme dan Imperealisme Melalui Model Pembelajaran Project-Based Learning

Slamet Dwi Nugroho


Quality education emphasis on the important learning process for students; Meaningful learning is not only evident from the high scores achieved by students. However, also the learning process can instil and foster the student's character, such as a creative attitude that will deliver a brilliant student achievement. In this study aims to analyze the increase in creativity and student learning outcomes by using a project-based learning model. This research was conducted at Public High School 1 Piyungan Yogyakarta with a sample size of 34 students of class XI IPS on the topics of Colonialism and Imperialism. This research included in this type of classroom action research whose implementation consists of two cycles I,e cycle 1 and cycle 2. Data collection technique used observation, questionnaires and learning achievement test instruments. While the data analysis technique uses the percentage of mastery learning outcomes, classically results show that there is an increase in learning achievement and creativity of the students at each cycle. It explains that the model of Project-Based Learning can increase creativity and student achievement.


Creativity, Learning achievement, Project-based learning

Full Text:



Arikunto, S. (2014). Penelitian Tindakan kelas. Jakarta: Bumi Aksara.

Hurlock, E. B. (1978). Child Development (3rd ed.). NY: McGraw-Hill.

Kampylis, P. & Berki, E. (2014). Nurturing creative thinking. [pdf] International Academy of Education, UNESCO, p. 6. Available at: /images/0022/002276/227680e.pdf

Kemmis, S. & McTaggart, R. (1988) The action research planner. Geelong, Australia: Deakln University Press.

Kim, K. H. (2007). Exploring the interactions between Asian culture (Confucianism) and creativity. The Journal of Creative Behavior, 41(1), 28-53.

Komsiyah, I, S. (2012). Belajar dan pembelajaran. Yogyakarta: Teras.

Mudjiono, D. D. (2009). Belajar dan pembelajaran. Jakarta: Rineka Cipta.

Rhodes, M. (1961). An analysis of creativity. The Phi Delta Kappan, 42(7), 305-310.

Slameto. (2010). Belajar dan faktor-Faktor yang Mempengaruhinya. Jakarta: Rineka Cipta.

Suryabrata, S. (1993). Psikologi pendidikan. Jakarta: Raja Grafindo Persada.

Sukariasih, L., Ato, A. S., Fayanto, S., Nursalam, L. O., & Sahara, L. (2019, October). Application of SSCS model (Search, Solve, Create and Share) for improving learning outcomes: the subject of optic geometric. In Journal of Physics: Conference Series (Vol. 1321, No. 3, p. 032075). IOP Publishing.

Sunardi, M. I., & Dwi, F. F. (2015). Pembelajaran kolaboratif berbasis proyek: inovasi untuk meningkatkan kesesuaian kompetensi produktif di SMK dengan kebutuhan dunia kerja. In Seminar Nasional Teknologi Pendidikan UM (pp. 140-153).

Yulizon, Y. (2017). Penerapan metode pemberian tugas untuk meningkatkan kemampuan guru dalam memanfaatkan lingkungan sekolah sebagai sumber belajar SDN 001 Kunto Darussalam. Jurnal Pajar, 1(1), 153-160.


  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.